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Tree of Savior's Current Queue System Needs Some Changes

I think theres bigger issue on how Queue system mixes for example lv 150ish players with 170ish players in missions.

I have done hundreds of dungeon runs over multiple characters. I have never failed a single run with a random party. The worst possible thing that has happened was having to rush the boss because the party wasn't able to clear mobs, and this happened maybe 2 times in total over hundreds of runs.

Even when you have friends there's actually no reason to ever use regular parties unless you're trying to organize rushes. Most people who want to play toguether are just queing up at the same time and gamble with the risk of getting split up because you miss out too much exp to bother otherwise, not to mention the time it takes to organize a party which you seem to think is instant. Any "faster clearing" with a premade is already moot when it can take ages to find a proper party (which is already hamstrung by being forced to take 1 of each base class)

The current system highly dis encourages playing with friends and interacting with the community to find parties. It also promotes a shitfest of having to play with awkward classes in a party that don't synergize at all. That is terrible and not a matter of perception.

 

Sounds like queued parties work for you then, since you never fail a single run with it. Then i don't see the problem.

You may have a point about taking too long to organize. I don't think that's necessarily the problem of the queue system but a population problem.

My reply was for the OP link who seems to want to have the same bonus exp or same form of it for premades. The queue system was built IMO for primarily one thing, allow everyone a chance to play the dungeon regardless of the build without being troll kicked out of the party like people who go "LOL No Monks" allowed. Now obviously a party of full rainbow builds in a dungeon will probably have a bad time. Extra 50% exp incentivizes everyone else to queue as well. If you buff premade parties with the same exp as as queued people, No ONE will queue but those with builds that aren't viewed as optimal. Now its a matter of substituting one problem, less exp, with another, class eliticism. I personally feel that the current system is better as opposed to what will happen if what the OP suggests to do in his link happens.

Now i also said this earlier, i said better, NOT the best. it could use tweaks. You mentioned it discourages friends from playing together, IMC could, and i think should allow parties of 2 or 3 to queue together. this way a party of 3 can have all necessary roles (really healer is the most necessary) filled and still get the exp bonus from Queue. At the same time rainbow builds who will never ever get picked gets a chance to be in a party.

Now obviously this will discourage a full 5 man premade now but really, you dont need one because as you said youve never had a problem with clearing the dungeon with randoms before. 5 man premades are best used for difficult dungeons that need fully optimized party IE. Earth Tower. At this point, exp does not matter, you do it for the drops.

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