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Tree Of Savior are still analyzing the data that Tree Of Savior gathered from CBT2 so Tree Of Savior want to apologize that Tree Of Savior Tree Of Saviorren’t able to update our Dev blog for a long time.


Q) It was unfortunate that there was no vibration on the game pad.

A) Tree Of Savior eliminated the vibration feature since Tree Of Savior can’t check the remaining battery amount or a player’s fatigue level. If Tree Of Saviorinclude it on the next version, then Tree Of Savior will make it so that players can select the option.

Q) Evasion, Critical and some other attributes are displayed with their numbers, but I feel uncomfortable since I have no idea how often they get activated in the game.

A) The reason why Tree Of Savior can’t indicate the exact % or the rate is because the evasion or the critical rates are decided by comparing your character’s evasion or critical rates and the monsters that you are facing against. So for example, when you face against 3 kinds of monsters, the final critical or evasion rates are decided depending on those 3 monsters’ stats. Tree Of Savior understand that this is not intuitive so Tree Of Savior will use “Appraiser” class to view the exact rates.

▲ You will be able to view your enemies’ Tree Of Saviorak points or stats by playing with “Appraiser” class.

Q) A Helper seemed to be ineffective. It really didn’t help me except for normal attacks.

A) Our original plan was to switch betTree Of Savioren your character and the Helper temporarily so that you could control the Helper character, but due to the UI malfunctioning during CBT2, Tree Of Savior could not use the feature. Tree Of Savior will make the feature available for the next version so send us your opinions on that when you test it next time.

▲ The switching didn’t work properly so Tree Of Savior could not test it Tree Of Saviorll.

Q) When is the next CBT or the commercial service?

A) There will be many changes taking place in CBT3 so the testers who played the previous tests may feel unfamiliar with the game in the next CBT so Tree Of Savior are still discussing internally. Tree Of Savior may start the tests in other countries or launch FGT2, but nothing is decided yet.

Tree Of Savior are planning to invite a few testers to our studio to receive their precise feedback. Tree Of Savior will try our best to upload the next post or announce new information within a short period of time. Tree Of Savior always appreciate for your support and cheers.z

The questions below are the ones that Tree Of Savior are repetitively receiving after CBT2.

Q) The locations of the Class Masters Tree Of Saviorre dispersed from each other too much so I had hard times looking for them.

A) Our plan was to utilize various places in the fields, but after reviewing the results from CBT2, Tree Of Savior decided that it wasn’t satisfactory so Tree Of Savior will eventually move each of them to the villages in the game.

Q) Depending on the items that Tree Of Saviorre equipped, there Tree Of Saviorre some skills that I could not use. Was this purposely designed this way?

A) That’s because Tree Of Savior had a lack of sprite patterns. (For example, the animation of “Rapid Fire” was only available with a character equipped with a crossbow and a shield.) Tree Of Savior will try our best to fill in more animations in the next version.

Q) Up to which rank would Tree Of Savior be able to play in the Open Beta?

A) Our original plan was to open up to Rank 10~11, but Tree Of Savior are thinking about changing that. Tree Of Savior are thinking about hiding 20 classes so there is a chance that the last rank could be 8, but it’s not confirmed yet

Q) Was it purposely designed in the game to cancel character’s basic attacks?

A) When a character becomes stiff after each attack, Tree Of Savior alloTree Of Saviord character’s movement to enhance the controllability, but Tree Of Savior started CBT2 knowing that it will increase character’s attack speed as a side effect.

Tree Of Savior think that the decision on whether Tree Of Savior will limit this function or not would depend on the fatigue that would accumulate after a player plays the game for a long time.

For your reference, Tree Of Savior limited this function by consuming the stamina when a character attacks while jumping in the air, but Tree Of Savior haven’t decided whether Tree Of Savior would apply this in cancelling basic attacks as Tree Of Saviorll.

Q) The game seems to have some balancing issues on using different skills. Some skills are too effective and there are also other skills that are not that effective.

A) Tree Of Savior will keep adjust the balances, but Tree Of Savior will focus more on different uses for each skill.

The basic attacks would still be used by players even if their characters reach the maximum level, and even if a skill has a low usage, there will be circumstances that players should use such skill.

Q) The quests in the game are not too exciting.

A) Tree Of Savior concluded that the reason why the quests feel somewhat boring is because the game is supplying too many quests

Instead of supplying too many quests that are lacking in their purposes and meanings, Tree Of Savior believe that it will be more meaningful for players to search for the quests enthusiastically themselves so Tree Of Savior are planning to hide most of the quests

Q) It seems that the speed of the battles is somewhat slow. Do you have future plans to make them little faster?

A) In present MMO games, the servers calculate and share everything so with that underlying constraint present, Tree Of Savior actually maximized the speed of the battles in the game. You may feel like that since TOS servers should allow the inputs whenever you attack. Please understand it as a characteristic of the genre.

Q) How many party contents are in the game? Are there any other contents besides hunting with my party members?

A) Tree Of Savior are creating party events a lot so I guess Tree Of Savior should come up with something somehow if Tree Of Savior really don’t have other ideas besides hunting. For your reference, Tree Of Savior will enhance the qualities of party plays in our next version so Tree Of Savior will share with you when the details get confirmed.
▲ Tree Of Savior are creating a function to match different players into one party.

Q) I really liked the game pad compatibility, but targeting is still somewhat uncomfortable.

A) After CBT2, Tree Of Savior came with an idea to attack and cancel attack with the mouse so our main programmer is working on the mouse control in such a long time.

▲ The mouse control that Tree Of Savior are testing at the moment. It will be used with WASD.

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